D1 · AgentOps

Archi tec tures

17 patterns · doctrine grid

06/17/2026 · ET

20:58

D1 · AgentOps

Agentic Architectures

Seventeen design patterns for planner-executor loops, multi-agent crews, memory graphs, and meta-controllers — each mapped to a JKRLZ division and hub surface.

17 patterns

PEV (Planner-Executor-Verifier)

Open →
D1 · AgentOpsXO Battle Buddy

Plan-execute-verify loop in the XO command terminal and task queue.

PLAN
EXECUTE
CRITIQUE
VERIFY

Multi-Agent Systems

Open →
D1 · AgentOpsOrchestrator

Staff crews and parallel builder lanes dispatched from daily battle rhythm.

DECOMPOSE
THINK
AGENT A
OBSERVE

Tree-of-Thoughts (ToT)

Open →
D7 · JuKeLabsEngine Laboratory

Branching evaluation across the four-engine stack before lane commit.

DECISION
EVALUATE
SOLUTION

Reflexive

Open →
D3 · SkillPilotAI Battle Buddy

Perceive-reason-act cycle for operator workflows and neural-link status.

PERCEIVE
REASON
USE TOOL
RETURN

Reflection

Open →
D6 · JuKeCalmJuKeCalm Division

Generate-critique-refine loop on faith-forward calm and recovery content.

GENERATE
CRITIQUE
REFINE

ReAct (Reason + Act)

Open →
D3 · SkillPilotEngine Laboratory

Reason-act-observe cycles in lab terminals and engine compare mode.

RECEIVE GOAL
THINK
ACT
OBSERVE

Ensemble Decision-Making

Open →
D8 · ActoRLZ StudioActoRLZ Roster

Multi-actor synthesis for cast-driven cinematic and visual storytelling.

RESEARCHER
ANALYST
SYNTHESIZE

Tool Using

Open →
D4 · AEGIS OpsCompany OS Map

Connector registry, MCP governance, and tool-routing across the OS fleet.

RECEIVE QUERY
DECISION
ACTION

Semantic Memory

Open →
D2 · JuKeRLZ MediaMusic Vault

Episodic encode-retrieve over albums, rotor gallery, and storyboard frames.

ENCODE
EPISODIC
RETRIEVE
RESPOND

Self-improvement Loop

Open →

RLHF Analogy

D1 · AgentOpsArchitectures Grid

Doctrine patterns refined through AAR harvest and prevention-rule loops.

GENERATE
CRITIQUE & SCORE
DECISION
APPROVED

Dry-Run Harness

Open →
D2 · JuKeRLZ MediaPipeline Hub

Sandbox go/no-go harness before render and publish lanes fire.

DRY RUN
REVIEW
GO / NO-GO

Planning

Open →
D5 · JuKeCommerceExplore Hub

Goal-to-surface routing across the unified JKRLZ sitemap and catalog.

RECEIVE GOAL
PLAN
EXECUTE
SYNTHESIZE

Graph (World-Model) Memory

Open →
D4 · AEGIS OpsCompany Master Map

Org world-model graph — divisions, staff agents, loops, and policies.

INGEST
GRAPH DB
EXTRACT
SYNTHESIZE

Mental-Model-in-the-Loop

Open →
D7 · JuKeLabsSong-MV Design Summary

Simulate Hybrid C agentic routing before live Song-MV execution.

PROPOSE
SIMULATE
ASSESS
LIVE EXEC

Meta-Controller

Open →
D1 · AgentOpsCommand Center

Meta-controller routes operator requests to division agents and live status.

REQUEST
META-CTRL
AGENT
RESULT

Cellular Automata

Open →
D7 · JuKeLabsArcade

Emergent grid ticks in Division Terminal and Figmacraft experiments.

INIT GRID
SYNC TICK
EMERGENCE
READOUT

Blackboard

Open →
D1 · AgentOpsOrchestrator

Shared blackboard state for multi-agent handoffs and DCR queue sync.

CONTROLLER
BLACKBOARD
RESEARCHER
SOLUTION
Company Master Map →Auth-gated · pattern grid synced with internal blueprint