D1 · AgentOps
D1 · AgentOps
Seventeen design patterns for planner-executor loops, multi-agent crews, memory graphs, and meta-controllers — each mapped to a JKRLZ division and hub surface.
Plan-execute-verify loop in the XO command terminal and task queue.
Staff crews and parallel builder lanes dispatched from daily battle rhythm.
Branching evaluation across the four-engine stack before lane commit.
Perceive-reason-act cycle for operator workflows and neural-link status.
Generate-critique-refine loop on faith-forward calm and recovery content.
Reason-act-observe cycles in lab terminals and engine compare mode.
Multi-actor synthesis for cast-driven cinematic and visual storytelling.
Connector registry, MCP governance, and tool-routing across the OS fleet.
Episodic encode-retrieve over albums, rotor gallery, and storyboard frames.
RLHF Analogy
Doctrine patterns refined through AAR harvest and prevention-rule loops.
Sandbox go/no-go harness before render and publish lanes fire.
Goal-to-surface routing across the unified JKRLZ sitemap and catalog.
Org world-model graph — divisions, staff agents, loops, and policies.
Simulate Hybrid C agentic routing before live Song-MV execution.
Meta-controller routes operator requests to division agents and live status.
Emergent grid ticks in Division Terminal and Figmacraft experiments.
Shared blackboard state for multi-agent handoffs and DCR queue sync.